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Showing posts from November, 2016

MIND GAMERS - film trailer

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when I saw them all start to Flash Mob, I was close to, "Noooooooooo!" but this film might just be worth a look... might...

Arrival film - week later - serious and catastrophic review reappraisal

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Arrival was a lovely film... but what why the crippling role of TIME TRAVEL in the storyline?

I mean, it worked as an edited (re-edited) editorial style... or did it?

Did it really work? Was the Joe Walker recut any more revealing than the original cut? That message from General Shang head of the Chinese military? I was okay with it at the time, or was I? The ending was very much like a recapping of things that have already happened where the film was actively about these things that are yet to happen. So, what the end of the film did was FLIP TIME to answer its own question about the non-linearity of time.

Is the 'critical information falling backwards through the time loop' any less of a sin than the classical time paradox of 'killing one's own grandparents'? I mean, it feels like Hollywood have used this motif a lot, in an effort to avoid what's called Time Paradox. I understand that this film is based on the original short story Story Of Your Life by Ted C…

Envoy film promo - David Weinstein - Adam Coggin

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...this film never happened, what you're about to see isn't a trailer, it's the best section from a 2014 nine-minute Proof of Concept piece from director David Weinstein mostly showing off the animation/fx skills of co-partner Adam Coggins.

The acting, meh.
The direction, meh.
The creature, m'yeah!
It was called ENVOY and in my book that means a messenger or representative, especially one on a diplomatic mission.We love the work Coggins did on this never-made vignette, and we hope it got him many an fx gig from the larger studios. The fluid animation and sympathetic depiction of the alien embassador or whatever it's supposed to be are properly commendable. Derivative, sure, but getting there...

Storywise, no idea. It's either gonna be some off-world meet-n-greet or some escaped bio-military Frankenstein experiment like RoboCop or something. Great adventure? This reviewer prefers the former, take me to a place that hasn't been explored since Wall-E or since…

Free Planet - VOTE - individual

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INDIVIDUAL: (n) a separate universe that sometimes brushes up against a neighbouring universe.

Some would argue that we're all one, just a vapid reflection of a greater whole.
Some say we can come together, as this one, and it'll all be better.
Some say VOTE for this party, VOTE for that party, Elect a Leader...
This is a Free Planet - at least that's the basis of my contention - and we technically don't need no fucking leaders. But we do need to vote. And we need this functionality on a global scale. Whether we're a Richman or a Poorman, Beggar or Thief or Tinker, Tailor, Soldier, Sailor... it's all a global issue.

And you as a Free Planet INDIVIDUAL should be allowed your VOTE on every single issue that relates to your life on this star-orbiting tilted-spinning rock.

Profit?
Work?
Patent?
Taxes?
Secrecy?
Hierarchy?
Laws?
Marketing?
Consent?
Vocation?
Judges?
Prisons?
Societies?
Borders?
Birthrate?
Gods and their godma?

What would you feel was worth delivering your individu…

Ghost in the Shell - Scarlett Johannsen - Takeshi Kitano

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...inhaling. ...exhaling. ...very deeply.  Brown paper bag. Trying not to faint. Trying to keep a grip.




"When I first heard about this live-action version, I was like 'meh'... now, I'm like GIMMEH."

Arrival - Ted Chiang - film review

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"Language is a virus," proclaimed performance artist Lauri Anderson in the 1980s.

In Arrival's case, the viral-language is the mostly-symbolic squid-ink circle-script of an octopus-like alien species that looks like smooth-Cthulhu pouring from the roiling mists of ancient Earth history. You're right, I used a lot of imagery there but Hollywood's Satan-worshipping prance is never that easily exorcised. Satan, how is that fair? Looking at the 'alchemical' image above, you'll see that it's an inverted seven-star. This is how the seven-fingered 'hands' of the seven-legged 'heptopods' are actually rendered in the film. Point downwards... now, that's a proper introduction to the Dark Arts.

The living black-embossed Ouroborus-like circular-vocabulary is emitted in groups of three, just like the Anima-Spiritus-Corpus of the above alchemical image. Were the twelve ships of the alien race to represent the twelve apostles of Christ, "…

Star Citizen - Alpha 2.6 update - Demo Man

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yeah, here's Demo Man updating (very competently and concisely) the visual-upgrade features in the long-arriving 2.6 alpha version of so-called MMO Star Citizen.

Roll on 2017 when alpha version 3.0 is promised...


Valerian - City of a Thousand Planets - Luc Besson sci-fi comic-to-film

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Valerian - City of a Thousand Planets - Luc Besson sci-fi comic-to-film.

I'm in...


Star Citizen - 5.0 sandbox rework - due in 2018?

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In recent SC or PU posts I've waffled on about DOORS and IDENTITY but these were mere technical aspects to the sandbox aspect of Persistent Universe. The real issue (that Star Citizen has yet to address) is the 'cart before the horse' or THE INTELLIGENT SPACE SHIP as a conduit of your growing empire within the Persistent Universe of Star Citizen.

Does the CEO of a corporation (or galactic conglomerate) fly his own ship?

Surely not... and while one might start the game flying around and shooting and taxi-ing and farming and looting and pirating, a greater ambition in this universal sandbox must surely be TO MANAGE THE PERSISTENT UNIVERSE or some not-yet-sketched-out variant of planetary/interstellar overlordage. Persistent Universe A.I. should be watching how you play the game and apply such a burgeoning neural net to the way you fill positions below your current hierarchy level. New Player belongs to ship belongs to fleet belongs to conglomerate, so you'll only be all…